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Strategy Guide for No-Limit Texas Hold'em (cash game)
Top Advice and Common Mistakes
Pre-Flop Play
Flop Play
Specific Holdings at Flop Play
On the Turn
On the River
Special Moves
Odds
Introduction
The purpose of this article is to assist beginner/intermediate
players improve their game. The strategies and concepts suggested in
this text relate to full-ring games (8-10 players).
No-Limit Texas Hold'em is most frequently played in tournaments,
though it has gained a lot of ground in cash games in recent years due
to the upswing in tournament play. Another reason for it's increasing
popularity is that, as opposed to casinos, online poker rooms are better
positioned to host these games. This is because players go broke more
often and need to be replaced so the total rake gets lower. For a casino
this poses a problem, whereas for an online poker room the process of
getting new players to the table is smoother and faster.
No-Limit Texas Hold'em is not suitable for beginners, as the game
requires and places a much higher premium on tight/aggressive play. As
well, it involves considerably advanced reading skills that allow you to
"play the players" rather than the cards. If you are interested in
trying out No-Limit Texas Hold'em as a beginner, you should start out
with low buy-in, no-limit tournaments. This is because you will risk a
modest amount per playing session and will more or less be forced to
learn to play a tight/aggressive style (as this style is generally
preferred in tournament play).
It should be noted that there exist several playing styles capable of
winning the money in No-Limit Texas Hold'em. It is quite possible that,
in a good game, a great player could win money in the long run by
playing every hand, but that very same player might collect about as
much by playing only 15% of the hands.
Differences between Limit and No-Limit Texas Hold'em
The biggest differences between No-Limit Texas Hold'em and Limit
Texas Hold'em involve position and hand value. Position is far more
important in No-Limit because the decisions you make will have a greater
impact on your stack. If you trap someone in No-Limit with the help of
position, you can win your opponent's entire stack as compared to
collecting a few extra bets in Limit. Big connectors like AK, AQ and KQ
decrease in value when you play No-Limit as you are more likely to win
small pots and lose big pots with these types of hands. As well, all
pairs increase in value when playing No-Limit since you are able to
double through your opponents when you hit a set. The big pairs, AA and
KK, also increase in value when playing No-Limit as you are again
presented with an opportunity to trap someone for his whole stack.
In No-Limit it is important to keep track of the amount of money you
and your opponents have on the table. The variation in stack size
greatly affects how the game is played. Some examples are as follows:
- You have $500 and your opponent has $25, the blinds are $2-$4.
You are sitting in the big blind with a JTs and your opponent moves
all-in from first position (a position referred to as sitting under
the gun). All other players fold. This is clearly a situation in
which you should fold since you are most certainly the underdog and
risking an additional $21 in order to win his last $25 is not a
profitable play. If your opponent also has $500, then a call may be
acceptable as you have a chance of winning $500 by risking another
$21. The decision of whether to call or not depends on how well your
opponent plays after the flop.
- You have $1000 and your opponent also has $1000, the blinds are
$2-$4. You hold QQ and make it $20 to go. Your opponent, who is
acting behind you, now moves all-in with his entire $1000. You
should fold unless you know your opponent does not have AA or KK. If
your opponent made the same play with only $60 in front of him, you
should call his all-in bet in the hopes that he does not hold AA or
KK.
Key skills to becoming a good No-Limit Texas Hold'em player
- Strict hand selection (patience/discipline)
- Good table selection (very important in all poker games)
- Discipline (the ability to wait for a good hand and not chase)
- Reading opponents
- Courage to bet/raise/call down (aggressive with draws or
perceived best hands)
- Not vulnerable to go on tilt
Top Advice and Common Mistakes
No-limit Texas Hold'em Top Advice
- Be very selective of the starting hands you play: in a standard
$2-$4 NL game you should have a 20-30% view of the flop percentage.
This means folding AJ in first position, KT in middle position and
QT in late position.
- Table selection: only play in games where you have an edge. You
want at least a couple of weak players at the table when you sit
down.
- "Playing the players": make sure to quickly assess the
opposition: who plays inferior hands, who folds at aggression, who
bets with draws, who calls big bets with weak hands and draws, who
can be bluffed, who bluffs, etc.
- "Pump it or dump it": fold or bet/raise (if the odds are with
you). You should avoid calling unless you have a good reason (like
trapping an opponent).
- Respect most big bets and raises: this is particularly true on
the turn and river as most players do not bluff.
No-Limit Texas Hold'em Common Mistakes
- Not releasing a decent hand when beat, thus losing the whole
stack on one hand.
- Calling with weak holdings when facing a bet.
- Playing too many starting hands.
- Not raising pre-flop with premium hands (putting pressure on
limpers holding drawing hands) and then going too far with them
after the flop.
- Over/under betting the pot (risking a lot to win small/not
protecting hand).
Pre-Flop Play
Hand ranking for No-Limit Texas Hold'em
The best starting hands for a beginner in NL are:
- The pairs AA-22.
- The big suited connectors AKs & AQs.
- The big connectors AK & AQ.
Starting Hand Requirements
These requirements work very well in a tight/aggressive style of
play. For less experienced players this is a great way to start out.
Avoid playing marginal hands, as you will have to do a lot of
guessing which will leave you vulnerable. If you have never played NL
before, it is recommended that you restrict yourself to only playing
pairs AA-22, AK and AQ. With these hands, you will not find yourself
caught in many difficult situations and you can still win big pots.
Playing only these hands requires a great deal of discipline since you
will not be involved in many pots. Playing with this strategy will
provide you with a lot of time to study the game and observe the players
as you play.
This table shows minimum required hands per position in a
semi-tight/semi-aggressive game.
|
Minimum required starting hand when facing un-raised pot |
| # Players left to act |
Non-pair |
Pairs |
| 9 (under the gun) |
AK |
99 |
| 8 |
AQ |
88 |
| 7 |
AQ |
77 |
| 6 |
AJs |
66 |
| 5 |
ATs |
55 |
| 4 |
A9s, KQs |
44 |
| 3 (cut off) |
Axs, KJs |
33 |
| 2 (button) |
Axs, KTs, QJs, JTs |
22 |
| 1 (SB) |
Axs, K9s, QTs, J9s |
22 |
| 0 (BB) |
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How to modify the table depending on the action before you:
- If there are a couple of limpers in front of you, you should
only raise with the top hands, such as AK and AA-JJ, and be more
inclined to call with the marginal hands since these hands play well
in multi-way pots.
- If the pot has been raised, consider who raised and decide
whether to call, re-raise or fold. If it was a strong player,
re-raise/fold. If it was a weak player, your inclination should be
to call, as you will be presented with a good chance of winning a
big pot when you hit a great flop. Re-raise the strong players with
AK and AA-JJ in an attempt to shut them out and win the pot
immediately, otherwise fold. Be more inclined to just call raises
from weaker players with all pairs, AK and AQ, but only if you have
position and will likely end up heads-up, otherwise re-raise. You do
this in order to trap them on the flop when you hit a great hand
instead of shutting them out pre-flop.
Limp or Raise:
- Raise with AA-QQ, AK and AQs in any position.
- Basically, all other starting hands are limping hands. And
though you might re-raise with them when you are defending your
blinds, you might also raise with these hands when you are first in
from a late position.
- Occasionally mix up your play by raising/calling/re-raising with
hands you would not usually play. It is preferable to avoid becoming
too predictable.
General pre-Flop Advice
- Most of the time you should raise/re-raise with top-pairs
(AA-QQ) and top connectors (AK, AQs) in order to make low-pairs and
various connectors pay to see flops against you. Remember, they will
often have the opportunity to double up on you if they hit (although
many beginners do not realize this and fold too often pre-flop).
- Stick to the premium hands (see table of minimum required
hands). You will pay dearly to "chase" with second-best hands in NL.
- Keep most raises down to between 70% and 100% (making it 3 times
the big blind to go typically equals an 80% pot bet) in order to
save money when you get re-raised or called by stronger holdings. If
there are limpers in front of you, raise to about 4-6 times the big
blind.
- Have respect for strong tight players (for example, you should
drop AQ if a strong player raises under the gun).
- When very weak players have entered the pot, be inclined to call
and take flops with them.
Flop Play
Flop play is very important in No-Limit Texas Hold'em. The key is to
determine the relative strength of your holding. Over time, it is
crucial that you develop the ability to release good hands when you
suspect them to be second best. You must determine your relative
strength and release hands that face a serious risk of being
second-best. Betting is the natural move if you want to protect a good
hand from being outdrawn or when you are presented with the opportunity
to make your opponents fold their hands. You should usually "pump it or
dump it" on the flop.
It is extremely important that you always evaluate the relative
strength of your hand on the flop.
In order to decide the correct action it is very important to keep
several factors in mind:
- What did you flop and what is your relative strength (straight
draws, flush draws, set, paired board, etc)?
- Who, if anyone, raised before the flop (often expect another
bet)? What kind of player is it?
- What position do you have relative to the raiser's?
- Number of players (it is hard to bluff facing 3 or more
opponents and there is a greater chance of someone hitting a strong
hand)?
- Your and your opponents' stack size
When facing a bet you should fold unless you have good reason to
doubt the strength of your opponent. As they are "setting the odds", it
is crucial that you make the appropriate decision. Remember, your
opponent can be holding anything from the stone cold nuts down to
nothing - if your hand is decent it may very well be an underdog to a
lot of likely holdings.
Of course, you will not always fold. In fact, every now and again you
should play back with a raise when you have a good chance of taking the
lead or if you think your opponent is weak. Consequently, you will be
"setting the odds" and forcing your opponent to make a decision (and a
possible mistake).
Try to save your calls unless you have very good reason not to (like
slow-playing a monster or drawing to the nuts in a multi-way pot). You
will rarely get the odds for chasing "outs" by calling in NL, unless
your opponents bet too small or give free cards. By calling with
mediocre holdings you will set yourself up for a "guessing game", in
which it is necessary to read opponents well and "make moves" in order
to be successful.
Typical Situations on the Flop
Here are four typical situations on the flop:
Very Strong Hand (top two-pair, set)
- Often slow-play on an uncoordinated board to lure opponents in,
to induce bluffs or let them make second-best hands.
- However, if the board is coordinated and several players are in,
you will need to over-bet the pot in order to make them pay for
attempting to outdraw you. The bigger the bet they call, the greater
their mistake. And that is how you make money in poker: letting
other players pay to chase you.
Strong Hand (over-pair, top-pair with A kicker, etc.)
- Generally, bet about the size of the pot in order to protect it
(for example, pushing out overcards and making draws pay).
- However, you might have to release this type of hand when facing
an over-bet or a raise. In such cases, someone could hold a bigger
overpair, a set or connectors that hit the flop for a two-pair.
Usually you should not back top-pair with your whole stack!
- If you bet and are called in several spots you have to decide
whether your hand is the best or not, as it is unlikely that all of
your opponents are drawing.
Medium Hand (top-pair with a weak kicker, middle-pair with A
kicker, second pocket- pair, etc.)
- Most of the time, you should avoid betting this hand when you
are in early position, facing several opponents or facing tricky
players who slow-play a lot. You want to get a free card to hit one
of your pocket cards on the turn or maybe call/raise an opponent who
bets from last position.
- However, if you are in late position and it is checked to you
then you should bet.
- If you are facing a bet (or get raised) you should fold. You
have no initiative and are probably chasing 2-5 outs.
Drawing Hands (nut flush or nut straight)
- If you have 11 outs or more and are drawing to the nut flush or
straight, which requires at least one over-card (higher than any
board card), you can mix up you game by
betting/check-raising/raising in order to win the pot immediately or
draw out on later rounds.
- If you are playing with "calling stations" this strategy has
much lower equity as you will not be able to win a lot of pots with
semi-bluffs. With this type of hand, one option is to
check-raise/raise all-in if you have a short stack and the pot is
fairly large. Then you have two ways to win, either by forcing your
opponents to fold or by outdrawing them. You have between a 33-53%
chance of doing so if the outs are between 8 and 14.
- Sometimes it is correct to call a bet on the flop because of the
existing implicit odds. This play is directed by the size of your
and your opponent's stacks and also by the size of the bet. If a
weak player with a lot of money bets and you too have a large sum of
money, a call would be good since you might double-up if you hit on
the turn.
Specific Holdings at Flop Play
Non-vulnerable "monsters" (four of a kind, nut full house,
nut flush, nut straight)
- With this type of flop your main concern is how to play in order
to get the maximum pay-off.
- Build the pot if no one is taking initiative (often with small
bets/raises to give pot odds). When betting 30-50% of the pot in
multi-way pots, a lot of players will call/raise with draws and
other weaker holdings.
- If you need to be active to build the pot, be sure to leave
ample room for opponents to make a move/bluff.
Vulnerable "monsters" (low full house, non-nut flush, non-nut
straight)
- This hand can be played profitably either by slow-playing until
the turn (if the turn card still leaves you with a great hand) or by
"jamming it" on the flop.
- If you decide to jam it on the flop be prepared to back the hand
with your whole stack.
- Sometimes a better strategy is to wait until the turn card and
see if a blank hits. If so, you reveal the true strength of your
hand on the turn. A disadvantage with this play is that you allow
people to outdraw you on the turn by hitting a bigger flush,
straight or full house. Also, the action dries up quickly when a
fourth suited card hits or it is only one card to a straight on the
turn. Therefore, it is important not to get "married to the hand" in
case a bad card hits on the turn.
Top/Middle/Low Set (trips using pocket-pair)
- If the board is highly coordinated (2/3 cards in same suit
and/or 2/3 connected cards), you have to make a stand and try to
shut people out immediately, as almost any card on the turn will be
a scare card. Several players may be chasing, so over-betting the
pot at 200-300% is not wrong. If someone has already flopped a
straight or flush you still have an approximate 34% chance of
improving to at least a full house.
- If the board is uncoordinated you can set up a slow-play by
calling or betting modestly and attempting to lure people in.
Betting modestly works best if some cards are in the "playing zone"
(for example, 9 and up) as someone usually has a decent holding.
- Remember, with a "monster" hand you want to leave room for
players to try to bluff you as long as you are not in great jeopardy
of being outdrawn. Always consider which types of opponents remain
in the pot.
Top two-pair or top and bottom-pair (pairing both hole cards)
- Play is quite similar to playing flopped sets
- Slow-play this hand often with a modest bet or call (you might
get well paid off on later betting rounds).
- If the board is highly coordinated (2/3 cards in same suit
and/or 2/3 connected cards), you usually want to punish the drawing
hands. Over-betting the pot is not wrong if there are several
opponents
- If you have hit with a "weak" Ace, let AK and AQ pay to chase.
Bottom two-pair
- You need to protect this pot by betting and raising. This hand
looks strong but is in the vulnerable position of being outdrawn.
Generally, you hit this type of hand with connected cards, which
always make at least a straight-draw possible. For example, if you
hold 98s and the flop is K-9-8, any K, Q, J, T, 7, 5 that hits on
the turn will be a scare card and, if you add a flush-draw, it
becomes even worse.
- Watch out if the board pairs on the turn (and you do not make a
full house) as someone holding an over-pair has made a better
two-pair than yours or it could give someone trips.
Overpair (pocket-pair above highest card on the flop)
- To extract more money in an aggressive game, often look to
slow-play high over-pairs (AA-KK) by limping, calling or making
modest bets in the hopes of re-raising someone before the flop. With
the big pairs, you want to avoid taking flops with more than one or
two opponents.
- If the board is uncoordinated and you are up against one or two
opponents, consider slow-playing your over-pair.
- If you have a medium overpair the situation is quite different.
You want to win the pot on the flop, as your hand is vulnerable to
overcards hitting on the turn.
- Watch out for flops like 9-8-7, T-9-8 and J-10-9, especially if
they come with flush draws. Anyone who gives you a lot of action on
this kind of flop is likely to either have you beat or is about
even-money to outdraw you.
Top-pair, Ace Kicker
- Most of the time bet on the flop (and continue on turn) as you
often have weaker players staying in with weaker kickers or worse
hands. Make sure to bet about the same amount as the pot if the
board is coordinated in order to protect your hand.
- Again, there is a huge difference between a flop like K-7-3
rainbow and K-J-9 with a flush draw when you hold AK. In the first
case you should consider slow-playing the hand and, in the second
case, you have to give action on the flop as almost any card on the
turn will be a scare card.
- For instance, you hold AT and the flop is T-7-2. You want win
the pot on the flop or force hands like 89, T9, JT, QT and KT pay to
chase you. In addition, any 6, J, Q or K on the turn will be a scare
card.
Top-pair, Weak Kicker
- In an un-raised pot, make a normal bet to take the pot if your
hand is the best. If there are four players or more involved in the
pot, consider giving it up without a fight.
- Generally, you should fold when facing a pot-sized bet from a
tight player if there is a decent chance that you are out-kicked or
(sometimes) facing an over-pair. Be extra cautious to call if there
are many players left to act, as you cannot afford to take any heat.
- Avoid getting heavily involved with this type of hand unless you
have a lot of additional value, like a straight draw and a flush
draw. For instance, you are holding 89s and the flop is 6-7-8 with
two cards of your suit. Although you only have top-pair with a weak
kicker, be prepared to back your hand with your entire stack. This
hand gives you 20 outs (!) to outdraw someone holding AA, thus
making you the favorite to win.
Second-pair (pocket-pair between the flop's high and middle
card)
- Typical fold or bet hand.
- If you have late/last position with no more than two opponents
that checked the flop, you should bet an un-raised pot. Weak/loose
players who chase could chase on middle-pairs or draws. Tight
players might fold weak top-pairs or other non-made hands.
- Fold if a strong player bets in front of you, especially if
players behind you are left to act.
- When betting, in most cases you should release your hand if you
get raised. The only exception is when you strongly suspect that a
weak/aggressive player is drawing. You should then re-raise or call
and wait to see what unfolds on the turn.
Middle-pair, Ace Kicker
- Bet out or check-fold, depending on the board, players and
number of opponents.
- If you are last to act and it is checked to you, consider
betting.
- This situation arises quite frequently when you are playing the
Axs hands. It is important not getting heavily involved on this type
of flop.
- With the Axs hands you want to hit two-pair, trips, a pair and
the nut flush draw, etc. Then you can trap weaker flushes, AK (when
you hold two-pair) and trips with a weaker kicker than the Ace.
Middle-pair, Weak Kicker
- When there are only two or three players in the pot either
check-fold or make a position bet when checked to you.
- Sometimes take a free card when it is checked to you in the
hopes that you hit at least two-pair.
- Fold if an opponent bets.
Third-pair (pocket-pair below the flop's second card)
- Either check-fold or make a position bet when checked to you and
there are only two or three players in the pot.
- Sometimes take a free card when checked to you in the hopes that
you hit at least two-pair.
- Fold if an opponent bets.
Low-pair, Ace Kicker
- Fold to any action. You might be chasing two outs (for trips) as
the Ace can make an opponent a higher two-pair. Either way, you only
have 5 outs at best.
- If you decide to bet, it should be solely on "bluff merits" (few
players, position, no face cards on the flop, etc.).
Low-pair with Low Kicker
- Fold to any action.
- Do not position bet.
- Bet or check when checked to you in last position depending on
the circumstances.
Nut draws with 9 outs or more (ace flush draw, two over-cards
and a straight draw, straight flush draw)
- Instead of calling, always consider putting pressure on your
opponent by betting, raising or check-raising. An aggressive move is
preferred against only one or two opponents who can fold decent
hands. With 12 outs (such as a flush draw with an Ace kicker, giving
you 9 nut outs and 3 top-pair outs), you will have an almost 50%
chance to hit on turn and river combined. By putting an opponent
all-in on the flop, you will often make money as you are almost
even-money if called and you have a good chance of winning the pot
on the flop. But remember to set your opponent all-in and do not
call all-in.
- Late position gives extra advantage with this type of hand, as
you can decide whether to re-raise, bet, check, call or fold
depending on the action in front of you.
- If you are short-stacked and the pot is decent sized consider
moving all-in, even if you are the first to act.
- Note: to call a 75% pot bet heads-up, pot odds of over 30%
(14-15 outs) are required. Even counting "implicit pot odds" with
potential extra winnings on the river, you still do not like a
heads-up bet of more than 80%.
- Remember to draw for the nuts. Be certain not to "draw dead"
against the nuts.
Non-nut draw with 9 outs or more
- Be prepared to fold your non-nut draw, particularly in raised
multi-way pots. You do not want to chase and end up loosing your
entire stack if you hit.
- For the most part you should avoid betting or chasing on a
second or third-best draw, especially on flush draws where you may
frequently find yourself up against a suited Ace.
- With a second-best draw you can make a decent bet in an
un-raised pot by trying to win it right away.
Non-nut draws with 8 outs or less
- Do not chase as you have low pot odds and might be "drawing
dead". You want to see the turn as cheaply as possible and find out
if you make your hand.
- Raise, bet or fold depending on the board, players, actions and
number of opponents. Do not call off your money.
Overcards - AK, AQ, KQs, AJs
- These hands should be played with caution against both strong
and weak opposition. Strong players know that you, as a tight
player, will often be holding overcards when the flop comes with low
cards. This makes you susceptible to steal raises from the good
players and the weak players will call/chase down with mediocre
holdings.
- If the board comes with no face cards (Ace, King, Q ueen or
Jack), you can bet about 70-80% of the pot as a bluff/semi-bluff,
representing an over-pair. In particular, you should follow through
as the pre-flop raiser against no more than two opponents.
- Avoid making it a (expensive!) habit to bet this hand against
suited/connected flops with no face cards and several opponents. You
will loose money and "bluff equity", to be used when better served.
- Remember that your overcards might still be the best hand
against one or two opponents with a flop of rags.
On the Turn
- #As a general rule you still want to have the lead and build the
pot.
- If you were betting a draw on the flop, you must use your best
judgment and decide whether to fire again. Remember to always
re-evaluate your hand as the play progresses.
- Do not call down big bets with a medium holding, unless you play
with a habitual bluffer or a player who is quite obviously on tilt.
- You can make a steal-raise/steal-bet against tight players if
you smell a semi-bluff and you have some kind of draw, but you have
to wait for the moment when you have a good read on your opponent.
For example, you hold KQs and the flop came 10-9-3. You called a
small bet from a lone opponent and now a 6 hits, which also gives
you a flush draw. If you sense weakness in your opponent, who bets
again, it is appropriate to raise as a semi-bluff. You are likely to
have at least 12 outs (any J or flush card) to a better hand than
your opponent and possibly as many as 18 outs (if a K or Q will win
the pot for you).
On the River
- Avoid betting unless you are quite sure to win a showdown,
especially when facing tough opponents. You have little to win and a
lot to loose (as you 90% of the time will only get calls from
players who believe they have your made hand beat)
- Try to figure out your opponent/s most likely holding/s and bet
the amount you suspect they might call.
- Sometimes check a good hand in order to induce a bluff from
someone who you think missed a draw, since they will not call your
bet anyways.
- Often you should bet small when having the best hand (and no
scare card hits on the river). This amount will entice players to
call with a weaker hand.
- When you have hit your (nut) draw, often bet 80-120% of the pot
to make it clear that either you made the draw or you are bluffing.
This kind of bet generates almost as many calls as a small bet.
Special moves
The Free Card
When you are in late position or last to act, you can raise with a
drawing hand on the flop. This will likely make your opponents check to
you on the turn, thus giving you the opportunity to check (if your hand
does not improve) or bet (if you hit your draw). This will save you
money if you do not improve and will reward you with profit if you hit.
However, this move will backfire when you are re-raised on the flop. In
these situations, it will cost you money but it remains a good play
since you obtained information and have a good draw to a better hand.
The Check-Raise
When you posses a good hand and it is you turn to act, check in the
hopes that an opponent will bet so that you can raise when your turn
comes again. For example, you are in early position and have #Ah-#Qs.
The flop is As-#Qh-#6c. You check and two players in middle position
also check. A player in late position bets and you then raise. The
reason for check-raising is to create a situation in which you can
potentially hit a better hand, like a straight, but where it is too
expensive for your opponents to call since, in this case, they do not
have the correct pot odds with hands like gut-shot straight draws. If
they still call, at least you have obtained information regarding the
strength of their hands and forced them to pay as much as possible for
trying to outdraw you.
The Semi-bluff
Semi-bluffing is when you bet or raise with a hand that is not likely
to be the best (at the moment) but you have many outs to outdraw your
opponents if you get called or raised, although you are actually hoping
to win the pot right there. For example, you are in late position
holding #Jh-#Th and the flop shows #Ks-#6h-#2h, thus giving you a flush
draw with 9 outs. There are three other players in the pot and they all
check to you. You bet without having the best hand but since they all
checked, they indicated weakness and might fold pocket-pairs, a pair of
6's or 2's. Even if you do get called, you have 9 outs to the flush and
maybe an additional 6 outs to win if you hit a J or a T, 15 outs in
total. If called and it is checked to you on the turn, you have the
option of taking a free card in case your hand did not improve.
Odds
Pot odds
Pot odds are what you use to calculate whether a certain play has a
positive expected value. It is defined as the relationship between the
size of the pot and the bet. For instance, if the pot is $100 and you
bet $10, the pot odds are 10 to 1. In order to calculate your pot odds,
you must know how many outs your hand has at that moment. For example,
if you flop a heart flush draw you then have 9 outs to make your hand.
There are 13 hearts in total. You hold 2 and the flop came with 2, which
leaves 9 hearts unseen.
If you refer to the table below, you will notice that you have a 35%
chance of hitting a hand with 9 outs on the turn and river combined.
This is slightly better than 1 in 3 times, which means that if it costs
you $10 to win $30 or more, drawing for a flush is the correct move.
A rule of thumb: every out gives you about a 4% chance of
hitting on the turn and river combined. For example, 5 outs gives you
about a 20% chance of improving, 6 outs about 24%, etc.
|
Outs for specific draws |
| Flush draw with two overcards or a straight
flush draw |
15 outs |
| Flush draw with one overcard |
12 outs |
| Flush draw |
9 outs |
| Open-ended straight draw |
8 outs |
| Two overcards |
6 outs |
| Gut-shot straight draw |
4 outs |
|
Drawing outs from a deck of
47 unseen cards |
| Number of outs |
% on River |
| 1 |
4.3 |
| 2 |
8.4 |
| 3 |
12.5 |
| 4 |
16.5 |
| 5 |
20.4 |
| 6 |
24.1 |
| 7 |
27.8 |
| 8 |
31.5 |
| 9 |
35.0 |
| 10 |
38.4 |
| 11 |
41.7 |
| 12 |
45.0 |
| 13 |
48.1 |
| 14 |
51.2 |
| 15 |
54.1 |
| 16 |
57.0 |
| 17 |
59.8 |
| 18 |
62.4 |
| 19 |
65.0 |
| 20 |
67.5 |
|



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