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Strategy Guide for Limit Texas Hold'em (cash game)
Top Advice and Common Mistakes
Pre-Flop Play
Starting Hand Guide (regular full table, 8 to
10 players)
Flop Play
On the Turn
On the River
Special Moves
Odds
Introduction
This article is intended to assist beginner/intermediate players
improve their Limit Texas Hold'em game. If you have little poker playing
experience, you will need to refer back to this text after/during play
in order to review the concepts and strategies outlined. This article
will present a simplistic view and offer advice that follows a certain
style of play. Accordingly, there will be no in-depth discussion of
exceptions and variations in play.
Fixed Limit Texas Hold'em is the most popular version of poker in the
world today. It is the favored game of casinos, both offline and online,
as up to ten players can participate in each game. Furthermore, weak
players have a decent chance of winning in the short term and, in
general players do not bust out too quickly and tend to pay rake for a
good while before they do.
However, Limit Texas Hold'em can prove deceptive to less skilled
players. A false notion held amongst players is that you can simply sit
and call down the hands whenever you have pot odds, without taking much
notice of your opponents. In fact, this is how a majority of Limit Texas
Hold'em players act on low limit tables ($2-$4 or $4-$8). In addition,
intermediate players are very commonly afflicted with a lack of
discipline (tightness) and a lack of applied aggression (strong attack
in the appropriate spots).
In general, an overall tight/aggressive style of play is probably the
most profitable, especially in intermediate/strong games. As such, the
purpose of this guide is to provide you with information on this style.
It will advocate playing few starting hands while trying to take command
in many pots and using positional advantage. The suggested strategies
focus on pre-flop and flop play as it is here that most beginner/intermediate
players make their biggest mistakes. If you play correctly until the
turn card, you will not face too many difficult decisions and will be
well on your way to becoming an expert player.
Key skills to succeed as a limit Texas Hold'em player
- Overall discipline
- Reading opponents
- Calculation of pot odds
- Not vulnerable to go on tilt
- Bankroll management
Top Advice and Common Mistakes
Limit Texas Hold'em Top Advice
- Play only premium starting hands: in a regular game you should
see no more than 20-25% of the flops.
- Table selection: beware of tight/aggressive tables (low profit,
high volatility) and avoid strong players overall as they will "read
you and take your money". Look for loose games where at least 30%
see the flop on average and play their hands too far.
- Make sure to have pot odds when you are drawing: only call a bet
if the pot justifies the call (see Pot Odds).
- Always analyze your relative strength in the hand: make a habit
of always anticipating the holdings of your opponents and be sure to
further evaluate as more information is revealed in later rounds.
You will never be truly successful unless you "get under the skin"
of your opponents.
- Try to remember the playing styles of your opponents: questions
you should ask yourself include, what kind of hands do they raise
with? What hands do they re-raise with? Do they call all the way
with weak holdings? How do they play pocket- pairs? How do they play
their draws? What kinds of hands do they call/raise with from early
position? What type of hands do they check-raise with?
- Bet or raise when warranted - do not just call: the structure of
Limit Texas Hold'em invites drawing hands, which might even bet into
you. If you believe you have the best hand you should almost always
bet/raise. You do not want to give any free cards.
- Always have a good kicker: you must have a good side card, or
kicker, to your highest card. (Weak kickers create second-best
hands, which prove expensive in the long run).
- Be quick to steal pots when you are in late position: when few
players are in and it has been checked around to you, a possibility
of taking the pot in last or late position might arise. Only do this
if it looks as though the board did not benefit anyone. Also, be
sure to consider the type of players left in the pot.
- Vary your play: occasionally limp on "raising hands" and
bet/raise on some "calling hands". Do this both before and after the
flop in order to avoid predictability in your playing style.
- Fold in time: you will save money if you fold in time. Do not
draw when you know you are beat and the pot does not warrant a call.
- Rarely bluff: you must be quite sure that your opponents are not
holding strong hands and/or are very weak when you attempt to bluff.
Fixed Limit Texas Hold'em Common Mistakes
- Playing too many starting hands (see Starting Hand Guide).
- Calling too much with trap hands (see Trap Hands).
- Not folding with modest holdings, such as top-pair with a weak
kicker or middle- pair (fold or raise is often the best play in
these cases).
- Not raising with premium holdings thus letting too many drawing
hands in on the flop.
- Drawing for cards that are likely to give you a second-best
hand. For example, the flop is 10-8-5 and you hold K5. If someone
bets and a few players call, including you, and you then hit a K on
the turn, this card could potentially give someone holding a KT or
K8 a bigger two-pair.
- Paying exclusive attention to your own game and not that of your
opponents. How many players took the flop? Has someone raised
pre-flop? What type of players are left in the pot? These are all
questions to consider during play.
- Not aggressive enough on the flop (take initiative) and turn (to
follow through/protect hand)(see Check-Raise).
- Calling all the way to the river without proper pot odds (see
Pot Odds).
- Calling too much instead of raising when you have the best hand.
- Bad table selection.
- Not having enough bankroll to play at a certain limit, thus
making going broke a great possibility (you need approximately 300
times the big bet for optimal play).
Pre-Flop Play
One of the most valuable skills in Limit Texas Hold'em is the ability
to be very selective about the hands you start with. There are a number
of factors to consider when deciding which hands to play:
- Is the table tight or loose?
- How many players are sitting at the table?
- How many players are in the pot when it is your turn to act?
- Has the pot been raised? If so from what player and position?
- What is your position?
Tight or Loose game
A tight game is defined as a game where few players (2-3) see the
flop on average and then fold after the flop. In this type of game you
seldom see the river card because everyone has folded. There is almost
no reason to play in such games, even if you are an expert player. If
you do decide to play in a tight game, your starting hand should be very
well selected and you might be able to play 15% to 20% of your starting
hands.
A loose game, however, is usually where you want to be. In a loose
game many players see the flop and tend to go too far with their hands.
In these games there exists the possibility of playing more hands,
though usually not more then 30% of the hands. Nonetheless, you must
still be very selective of which hands you play.
How many players are in the pot before you
If many people see the flop there is a greater chance for you to play
more drawing hands, such as 76s or small pocket-pairs, since these types
of hands increase in value in multi-way pots. At a short-handed table
with only six players or less, big cards increase in value. Even Aces
with a lower kicker than Ten usually become playable. In a full ring
game, hands like AT, KT, QT decrease in value as these can easily become
a trap hand, meaning they make second-best hands (see Trap Hands).
More players generally result in bigger pots since, the more players
in the pot, the higher the pot odds become. For example, you can call
before the flop with a hand like 76s or small pocket-pairs if you think
there will be six players or more in the pot. If there are only two or
three players in the pot, a 76s or small pocket-pairs are not good hands
to enter the pot with. You want to ensure you get a good price on your
drawing hands.
If it has been raised
If someone has raised before the flop you must have a very good hand
to call with or get excellent pot odds. Do not call raises in middle
position with hands like AJ off-suit and KQ off-suit (see Trap Hands).
However, if you are in late position and a minimum of four players
called the raise, you can either call or re-raise with a hand like JTs
in the hopes that you hit a great hand when the pot is big.
Position
The positions are counted from the button. In a full table with 9 to
10 players, you have the button, small blind, big blind, early position,
middle position and late position. The three seats after the big blind
are called early position, the following three seats, middle position,
and the remaining two seats are categorized as late position. The first
position after the big blind is referred to as sitting under the gun.
This is the worst position to hold pre-flop as you will be the first to
act and will be more likely to make mistakes. This is because you will
not have as much information as players acting in late position.
Therefore, you must be very careful in choosing your starting hand in
this position. For example, do not play an AT off-suit under the gun.
Although, if you hold the same hand on the button and no one has called,
AT becomes a raising hand.
The best position is on the button, right in front of the small
blind. It is in this position that you will posses the most information
when your turn to act arrives. When sitting on the button you will know
how many players are in the pot, if there has been a raise/re-raise,
etc. This is most certainly the most profitable position.
Trap Hands
A very common mistake for beginner/intermediate players is to play
any two big cards or any Ace from an early position and call raises with
the same type of hand. This is one of the biggest mistakes a player can
make as these hands so easily become trap hands. A trap hand is any hand
that has a high probability of becoming the second-best hand, costing
you a lot of money if you flop to it. The most common trap hands are AT,
AJ, KQ, KJ, KT, QJ and QT. Many players limp in from early position and
call raises in middle/late position with this type of hand. Thus, if you
limp with KJ from early position, and someone in late position raises
it, you could easily find yourself trapped against common raising hands
such as KQs, AK, AJs, AA, KK and QQ (in case a J hits).
This also applies when you call raises with this kind of hand. This
is a mistake. The most frequent raising hands from early position
include AA, KK, QQ, JJ, AQ and AK. Why would you want to call a raise
with a trap hand when the raiser is likely to hold one of the above
hands? Nonetheless, trap hands are playable in the right circumstances.
For instance, if you are in late position and are first in, the trap
hand now becomes a raising hand.
General pre-Flop Advice
- Make sure to raise with top-pairs (AA-JJ) and top-connectors
(AK, AQ) to drive out low-pairs and various connectors and to build
the pot in case you hit.
- Have respect for strong tight players (for example, drop AQ
off-suit if a strong player raises under the gun).
- Again, be selective with your starting hands. Resist the
temptation of playing too many hands because you lost a few pots
when you held a premium starting hand.
- Do not call a raise if you are not in possession of a very good
hand that you, yourself, could raise with.
- Never play an Ace with a lower kicker than Ten if it is not
suited. The only exception is if you are in late position or on the
button and no one has called. In such cases, you should generally
raise with an Ace in your hand due to the possibility of winning the
blinds without a fight.
Starting Hand Guide (regular full table, 8 to 10 players)
|
Glossary of Abbreviations: |
| RFI |
Raise when First In.
If no one has called or raised in front of you, you should
raise. You do this in order to take the initiative in the hand
and/or because of the possibility that you might "steal" the
blinds. |
| R |
You should Raise no matter what has
happened in front of you. |
| R1 |
You should Raise when there is no more than
One player in the pot or you are the first one in. |
| C |
No matter how many players are in the pot you should
Call. |
| C1 |
Call only if there is at least One
other caller in front of you. If there were no callers before
you, you should fold. |
| C2 |
You should Call if there are at least
Two callers already in the pot. |
| C3 |
You should Call if there are at least
Three callers already in the pot. |
| RR |
You should Re-raise. |
| F |
You should Fold. |
| LL |
Refers to a Lone Late position raiser. |
|
Limit Texas Hold'em Starting Hand Guide |
| Group A Hands |
Unraised Pot |
Raised Pot |
| AA-QQ |
R |
RR |
| AKs |
R |
RR |
| Group B Hands |
| JJ |
R |
RR1, C |
| TT |
R |
C, RR LL |
| AK |
R |
RR1, C |
| AQs |
R |
C, RR LL |
| Group C Hands |
| 99 |
RFI (late position), C |
C2 |
| AQ |
RFI (late position), C |
C2 |
| AJs |
RFI (late position), C |
C2 |
| KQs |
RFI (late position), C |
C2 |
| KQ |
RFI (late position), C |
F |
| Group D Hands |
| 88 |
RFI (late position), C3 |
C4 |
| 77 |
RFI (late position), C3 |
C4 |
| 66-22 |
C3 |
C4 |
| Axs |
C3 |
C4 |
| KJs |
C3 |
C4 |
| KTs |
C3 |
F |
| QJs |
RFI (late position), C2 |
C4 |
| QTs |
C3 |
F |
| JTs |
C3 |
C4 |
| T9s |
C3 |
C4 |
| 98s |
C3 |
C4 |
| 87s |
C4 |
C4 |
| 76s |
C4 |
C4 |
Flop Play
What you need to consider when deciding whether to check,
bet, call or raise
- How strong of a hand did you flop (read Specific Holdings on the
Flop)?
- Number of players (hard to bluff in a 4 handed pot)?
- Did anyone raise before the flop and, if so, who and from what
position (expect a follow through)?
- What pot odds do you have (the size of the pot vs. how many outs
you have)?
- What kinds of draws (if any) are on the board?
- What kind of hands are the other players likely to have?
- What position do you have (the later the better)?
Specific Holdings on the Flop
Top-pair with an Ace Kicker
- Most of the time you should value bet on the flop (and continue
on the turn), as you often have weaker players staying in with
weaker kickers or worse hands.
- Watch out for overpairs especially in raised pots.
- Avoid a check-and-call strategy by betting out, check-raising or
raising.
- In order to protect your hand against draws be prepared to raise
if someone bets.
Top-pair with a Weak Kicker
- If possible, try to bet out in order to find out if your hand is
good.
- In an un-raised pot make a value bet and try to take the pot
immediately. This is especially relevant if your pair is Ten or
below, as almost any card on the turn will be a scare card.
- Generally, it is best to fold if you are raised.
- Consider how many opponents you are up against in an effort to
clarify the relative strength of your hand.
- A possible flush, straight or a lot of draws on the flop will
weaken your holding.
- Did the flop come with three high cards? If so, a two-pair and
top-pair with a better kicker than yours likely exists.
- Avoid a check-and-call strategy by either betting out, check
raising or raising.
Two-pair (pairing both hole cards)
- Generally do not slow play these types of hands. You should bet
out /raise if the possibility arises.
- If the board is highly coordinated (two or three cards of the
same suit and/or two or three connected cards), you should raise out
the draws or make your opponents pay for attempting to outdraw you.
One option is to wait until the turn and see if a blank hits and
then raise/bet. This may work better in bigger pots since the bets
are doubled on the turn and many players will call a raise on the
flop when the bets are small.
- If you have hit two-pair with a "weak" Ace, let AK and AQ pay to
chase. For example, if it is a raised pot and the flop comes A-6-2
and you hold A6, someone holding AK or AQ will usually give you a
lot of action and will call to the end with only 3 outs for a better
two-pair.
- If you hold a small two-pair, watch out for Aces and Kings in
later rounds as higher two-pairs than yours will likely surface.
Overpair (pocket-pair bigger than the highest card on the
flop)
- Bet or raise with this hand to eliminate your opponents and to
protect your hand.
- Occasionally check-raise with this hand if you think an opponent
will bet and your raise will force others to fold.
- If someone raises you, it is often best to re-raise. Most
players will raise at least once with top-pair but only cap the
betting with stronger holdings, therefore you can also gain
information as to whether your hand is good or not.
Second-pair (pocket-pair in between the flop's high and
middle card)
- Typical fold or bet hand. You can often bet to have weak/loose
players chase on middle-pairs or draws. Your bet can also make more
solid players fold weak top pairs or other non-made hands.
- Usually fold if there is a bet in front of you, especially if
players behind you have yet to act.
- Again, always consider the number of opponents in the pot and
from which position they are betting (if they bet).
- Avoid a check-and-call strategy, usually raise or fold if
someone bets in front of you.
- Fold if you are raised.
Middle-pair with Top Kicker (Ace or, in some cases, a King)
- Typical fold or bet hand (see Second Pair).
- You should not find yourself in too many hands like this if you
follow a tight strategy. There are not many situations in which you
are playing weak Aces or Kings (see Starting Hand Guide).
- With this hand you hold 5 outs that can make you two-pair or
trips. Consider calling a bet on the flop if you have pot odds and
if you believe your hand will be the best if you hit.
Middle-pair without Top Kicker
- Folding is the best play is most situations except if you are
heads-up.
- Again, avoid a check-and-call strategy. Instead, you should bet,
raise or fold.
Nut draws with 8 outs or more (nut flush draws, two overcards
and a nut straight draw, straight flush draws, nut straight draws)
- Rather than calling, always consider putting pressure on your
opponents by betting, raising or check-raising. Play aggressively,
especially when facing only one or two opponents who can fold a
decent hand.
- With 12 possible outs (like a nut flush draw with an Ace kicker,
giving you 9 nut outs and 3 top-pair outs), you will have almost a
50% chance of hitting on the turn and river combined (see Pot Odds);
you should play aggressively in most cases to give your Ace a better
chance of winning if you hit.
- Late position gives an extra advantage as you can raise to build
the pot if there are many players in the pot. This might give you a
free card (see Special Moves) if it is checked to you on the turn
and your hand has not improved.
Overcards - AK, AQ, AJ, KQ, KJ, QJ
- Fold these hands in most situations if there are several players
in on the flop and you do not hit.
- Do not make a (expensive!) habit of betting this type of hand
against a flop with face cards and several opponents.
- Do not draw to overcards unless the pot gives excellent odds and
the board looks favorable (no straight or flush possibilities on the
turn).
- Often times, when you hit one of your overcards on the turn,
this card will give someone else two-pair or better. For example, if
you hold KQ and the flop comes 10-8-4, a K on the turn gives KT, K8
and K4 two-pair. If a Q hits it could make someone holding a J9 a
straight or players holding QT, Q8 and Q4 a two-pair.
Very strong hands on the flop (set, flush, straight and full
house)
The most common way to play in this situation is slow-playing. This
means that you will check-and-call if someone bets and then
raise/re-raise on a later turn when the bets are doubled. If there are a
lot of draws on the board for someone to make a better hand, then you
need to raise and gain as many bets as possible while you still have the
best hand.
Here are a few examples when you should not slow-play a flopped
set, straight, flush or full house.
Very strong hand: Set (You hold a pocket-pair)
- When there are flush draws on the flop, bet/raise in order to
make your opponents pay for attempting to outdraw you.
- When there are straight draws on the flop, again bet/ raise for
the aforementioned reason.
- When the flop comes with big cards and it was raised pre-flop,
your opponents are likely to give you a lot of action. As well, you
will gain information as to whether your set is good or not, thus
saving you bets on later betting rounds.
Very strong hand: Straight
- When there are flush draws on the flop, bet/raise in order to
make your opponents pay for attempting to outdraw you.
- When there are draws for bigger straights on the flop, you
should again bet/raise for the reasons listed above.
- When there is a pair on the flop, someone with trips will give
you a lot of action and, if your hand is the best, you can make your
opponent pay to outdraw you (a full house is possible).
Very strong hand: Flush (you hold two suited cards)
- When there is a pair on the flop, someone with trips will give
you a lot of action and, if your hand is the best, you can make your
opponent pay to outdraw you (a full house is possible).
- If you do not have the nut flush then someone giving you action
is likely to be drawing to a bigger flush and the action will dry up
if a fourth suited card hits on the turn or river. Get your bets and
raises in right on the flop.
Very strong hand: Full House
- When there is a pair on the board and you hold the low set. You
will get plenty of action from someone holding trips. By betting and
raising on the flop you make them pay for drawing to a bigger full
house.
- If you hold one of the pair cards and the low-card. Again, you
will get a lot of action from someone holding trips and making them
pay for attempting to outdraw you.
Drawing Hands (flush draws or open-ended straight draws to
the high end)
- Go for draws where you only need one card to make a flush or
straight.
- Generally, you should not draw to a straight if there are two
suited cards at the table, unless you get excellent pot odds. You
should count two of your outs (the flush cards) as dead, so instead
of having 8 outs you have 6.
- Usually avoid going for a straight or a flush if there is a pair
on the table because of the potential risk of a full house. You will
need better pot odds than normal to draw.
On the Turn
On the turn the bets are doubled. Therefore, it is crucial that you
have played your hand correctly this far. The stakes have gone up and
you will not get the same pot odds to call. As well, you will have
obtained further information on the hands of your opponents and will
thus be in a position to re-evaluate your hand. If you believe yourself
to hold the best hand, do not be afraid to bet/raise in order to protect
your hand. You will have a greater possibility of raising out draws on
the turn since the bets are doubled. Do not enter into a raising war if
your hand is not great. If you are drawing, be sure to have correct pot
odds when doing so.
On the River
Now you are at the end of the hand and a common mistake is to fold or
call with too many hands. If you did not make your draw, it is
appropriate to fold regardless of the pot size. However, if you have a
mediocre hand and the pot is substantial, you may occasionally have to
make a "crying call" although it is very likely that you are beat. Once
again, you must use your best judgment though sometimes there exists a
fine line between folding and calling on the river. You will not be
bluffing much on the end, unless you are heads-up and quite confident
that your opponent was drawing and/or had a weak hand and a scare card
hits. Be prepared to fold a good hand if a flush and/or straight card
hits and your opponents begin to raise.
Special Moves
The Free Card
When you are in late position or last to act, you can raise with a
drawing hand on the flop. This will likely make your opponents check to
you on the turn, thus giving you the opportunity to check (if your hand
does not improve) or bet (if you hit your draw). This will save you
money if you do not improve and make you money if you hit. However, this
move will backfire when you are re-raised on the flop. In these
situations, it will cost you money but it remains a good play since you
obtained information and have a draw to a better hand.
The Check-Raise
When you hold a good hand and it is you turn to act, check in the
hopes that an opponent will bet so that you can raise when your turn
comes again. For example, you are in early position and have #Ah-#Qs.
The flop is As-#Qh-#6s. You check and three players in middle position
also check. A player in late position bets and you then raise. The
reason for check-raising is to make it too expensive for the drawing
hands, like a straight or flush draw, to call. The check-raise from an
early position also gives you the initiative in the hand. If they still
call, at least you have obtained information regarding the strength of
their hands and forced them to pay as much as possible for trying to
outdraw you.
Semi-bluffing
Semi-bluffing is when you bet or raise with a hand that is not likely
to be the best (at the moment) but you have many outs to outdraw your
opponents if you get called or raised, although you are actually hoping
to win the pot right there. For example, you are in late position
holding #Jh-#Th and the flop shows #Ks-#6h-#2h, thus giving you a flush
draw with 9 outs. There are three other players in the pot and they all
check to you. You bet without having the best hand but since they all
checked, they indicated weakness and might fold pocket-pairs, a pair of
6's or 2's. Even if you do get called, you have 9 outs to the flush and
maybe an additional 6 outs to win if you hit a J or a T, 15 outs in
total. If called and it is checked to you on the turn, you have the
option of taking a free card in case your hand did not improve.
Odds
Pot Odds
Pot odds are what you use to calculate whether a certain play has a
positive expected value. It is defined as the relationship between the
size of the pot and the bet. For instance, if the pot is $100 and you
bet $10, the pot odds are 10 to 1. In order to calculate your pot odds,
you must know how many outs your hand has at that moment. For example,
if you flop a heart flush draw you then have 9 outs to make your hand.
There are 13 hearts in total. You hold 2 and the flop came with 2, which
leaves 9 hearts unseen.
If you refer to the table below, you will notice that you have a 35%
chance of hitting a hand with 9 outs on the turn and river combined.
This is slightly better than 1 in 3 times, which means that if it costs
you $10 to win $30 or more, drawing for a flush is the correct move.
A rule of thumb: every out gives you about a 4% chance of
hitting on the turn and river combined. For example, 5 outs gives you
about a 20% chance of improving, 6 outs about 24%, etc.
|
Outs for specific draws |
| Flush draw with two overcards or a straight
flush draw |
15 outs |
| Flush draw with one overcard |
12 outs |
| Flush draw |
9 outs |
| Open-ended straight draw |
8 outs |
| Two overcards |
6 outs |
| Gut-shot straight draw |
4 outs |
|
Drawing outs from a deck of 47 unseen cards |
| Number of outs |
% on River |
| 1 |
4.3 |
| 2 |
8.4 |
| 3 |
12.5 |
| 4 |
16.5 |
| 5 |
20.4 |
| 6 |
24.1 |
| 7 |
27.8 |
| 8 |
31.5 |
| 9 |
35.0 |
| 10 |
38.4 |
| 11 |
41.7 |
| 12 |
45.0 |
| 13 |
48.1 |
| 14 |
51.2 |
| 15 |
54.1 |
| 16 |
57.0 |
| 17 |
59.8 |
| 18 |
62.4 |
| 19 |
65.0 |
| 20 |
67.5 |
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